Edit: Server now has 12GB ram instead of just 6GB! Server upgrade complete. Lets see how she runs this weekend!
Good news guys! We upgraded the server CPU from a dual core to quad core. It also has more megahertzzzzzzz. Long story short, the server can handle 10-20 players much better now. We should see less lag and less invisible blocks.
It took a bit out of pocket but I love doing this. If you have some extra bucks and can donate to help support the server please help out! We've been doing this for years out of pocket and appreaciate any help we can get.
We are working on buying a new CPU for the server. We want to upgrade it to an I7 and also add more RAM. This means about $200 in upgrades to make the server run better. If you can help support the server please send a donation on the left side of this page. We thank you for your help in making battlezone a better place!
I ran my first server around this time in 2012. It was just with friends only and lasted but a month. It was fun but it was just after this battlezone launched. Since then we have been thru 3 maps, most spanning almost a full year in time. All these maps will soon be re-uploaded to the website and be available for you to download. We look forward to more years on battlezone with you all!
A brand new spawn
We not only focused on a nice looking spawn, but also a
functional one.The last spawn was far
too spread out even though it looked great visually.This time we kept everything compact so you
can move around with ease.You can now
buy and sell more items as well as trade more items with villagers.Take a look around spawn and see what we have
to offer! Wilderness warps are currently
disabled until the map starts to get saturated.We are going to stick with a 5k world border for a few weeks to see what
1.9 might bring.
Some of the biggest changes is how you get around the
server.We have the opinion that some
balance was needed to give more focus on different aspects of the game.
/home now costs $100 to use each time.This is to encourage other means of travel
first before using the instant teleportation privilege known as /home.
/town spawn and /town spawn <name> are now free of
charge!Explore other towns and engage
in player shops.
/tpa has been removed from the server.The game plays out much differently without
this command, and we think we like it so far.
Mobs no longer spawn from mob spawners.The economy is going to be more balanced this
time around because of the lack of spawners.Mob drops will no longer be in abundance.Players will no longer sit under a double
grinder getting unfair amounts of xp instead of playing the game to earn their
xp.They trade however is that you get paid
$500 for breaking a zombie, skeleton or spider spawner, and $200 for breaking a
cave spider spawner.Unfortunately we
have to disable cave spiders for this to work but we believe the economic value
is worth the tradeoff.
There are no longer any player shops at the spawn.Instead players are encouraged to build shop
plots in towns and build their own market.Chestshops can only be placed on towny shop plots.A mayor can set this type of plot by typing
/plot set shop.It also costs $100 to
place a chestshop.If you break the
chestshop sign you will get refunded $75.There is also a new chestshop notification plugin that lets you know
what was sold at your shop while you were offline.
I think I'm missing more but that's what is mostly new. See ya guys on the server!
After being tired and bored of minecraft in general, I finally get on the server today. But I notice there is a lot more lag (fps lag). If I see more issues I will be sure to let you guys know See ya on the server!