Minecraft Status
Offline Battlezone
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How to play minecraft on Battlezone
The Basics
To connect to our server go to multiplayer and add the ip: mc.bzgaming.com
Then click join server!

Battlezone is based around towny. It provides our land protection system. If you are not familiar with it I would read How Towny Works

When you spawn in battlezone you will start on a fleet of ships docked at spawn island.  It is the basis of the server to handle all things worth money in the game.  Your starting balance is $200 in the game which you can check by typing /bal or /money.  You should explore the island and get an overview of everything provided.  It can seem overwhelming since it is big so thankfully we have something to help out!  Type /hub and you will see a directory for battlezone worlds, admin shops, villager shops, and player shops.  Only player shops with 10+ items always for sale are listed in this directory.

So now you want to adventure in to the world and start minecrafting.  There are several options here.  You can take one of the boats from your inventory and sail off into the sun until you find yourself some land, you can ask in chat if any mayors are accepting new residents to get a safe plot of land or you can join battletown.  Battletown is a mayorless town where anyone can join.  Type /town join battletown.  You can teleport there by typing /town spawn.  You will still have to save up and buy a plot of land in battletown for $500.  These are the only options.  If you prefer to rough it in the wilderness until you can start your own town you can do that!  Now that the basics are covered we can move in to some of the more advanced features of battlezone.

The Economy
Money plays a large role on battlezone.  If you plan to build big you will want grief protection.  In order to do this you need $20,000 to start a town, and $1,000 to add each additional 19x19 plot to your town.  Teleporting to your town spawn or outposts costs $50, while spawning in other towns will set you back $100.  You can also use your money to buy items off other players.  Check the /hub again to spend your hard earned money on items you hate collecting!

To earn money is simple.  You go mining, kill mobs, and go on treasure hunts.  Fortune 3 is highly desired as soon as possible.  You take your Iron, Gold, and Diamond and refine them down to blocks.  You take these plus your lapis & redstone pebbles and sell them at /market.  You can also take your emeralds and use them as currency to purchase food, enchants, and diamond gear.  Browse the spawn island or type /hub.

Killing Mobs is a fun way to earn money.  Just kill the hostile ones and you will see your money go up.  Difficulty is set to hard so be careful when heading out there!  There are also Infernal Mobs which are highly dangerous but drop custom loot and lots of XP!  Fighting without gear is highly risky.  Making mob grinders that pull mobs are illegal for this reason and they will get you banned from the server.  

Chest Shops

Using Shops
It's easy! Just right-click the sign to buy, left-click to sell. (You can configure the buttons in the config file!)


How to create a shop

Place a chest on the ground
Place a sign 1 block away from the chest (for example, above it)
On the sign, write:            Sign
First line will be filled by the plugin automatically
Price line is a combination of buy and sell prices. You need to have a price indicator (like 'B' - price that will apply to items BOUGHT by PLAYERS - or 'S' - the SELL price) near the price - the prices are separated by a colon (:)
You can find out the name of the item you're holding by doing /iteminfo
For exampleExample sign

A person can buy 64 diamonds for 10 dollars
and sell them back for 5 dollars from AcrobotPL



Survival Enhancement
Battlezone has several more plugins that make the wilderness a little more exciting. 

Treasure Hunts
spawn randomly which can contain some wealthy loot.  There are 5 levels of chest in value.  From lowest to greatest they are Uncommon, Common, Rare, Legendary, and Epic,  Type /th to check the distance of the chest from you.  It will not tell you which direction to travel so it is up to you to keep typing the command to figure out which direction you should go.  It does not include the Y axis, so once you reach 0 just dig down for your treasure.

Mob Hunts
take place every night.  The plugin will announce when one is about to start.  A minimum of 4 players must join the mobhunt.  You can join by simply typing /joinhunt.
The objective of the game is to kill lots of mobs during the night.  Once the sun rises the top players earn a prize. 

Infernal Mobs
are mini bosses with 5 times more HP than a normal mob and between 2 or 3 crazy buffs.  They have around a 1 in 3 chance of dropping some awesome custom loot.  It is a surprise what you can get until you start finding it! Over 100 custom lore named loot items.

Gameplay Enhancements
We use the popular craftbook plugin but in a limited fashion and a few other plugins that give the game more umpf.  Below is a list of the features we use and a short tutorial on how to use them.

AI Mechanics change how mobs see you. If you are sneaking past a mob in low light not getting too close to the mob, it may not see you. A mob will also only see you behind walls if you are sprinting.

Bridges are configurable-width flat sections of the world that you can toggle on and off. The width of the bridge can be changed.
  • They can be toggled by right clicking a sign, or;
  • They can be set with redstone input.
Bridge.png

Bridges consist of three parts:

  1. The bridge part made out of one material. By default, you can use cobblestone, wood, glass, double stone slab, but this list can be configured.
  2. One sign post Wall sign icon.png on one end, either above or below the bridge. Alternatively, a wall sign can be placed on the side of the block that the sign post would be placed above/below. The second line of the sign must be [Bridge].
  3. A sign post Wall sign icon.png on the other end, either above or below. Alternatively, a wall sign can be placed on the side of the block that the sign post would be placed above/below. The second line of the sign must be [Bridge] or [Bridge End] (you are only able to right click the first type).
  4. If the player is allowed to, they can put infinite on the first line of the signs to not run out of blocks. (If the configuration is set to require blocks)
  5. The 3rd and 4th lines of the sign symbolize width. The 3rd line is how wide it is on the left, whilst the 4th is how wide it is on the right. For example, the 3rd line being 0 and the 4th line being 1, will be a 2 wide bridge with the second row being on the right side. The default width is 1 on both lines (Making it have a default width of 3 overall)

The signs can be both either above or below the bridge (Or on the side of the block), but they must be in the center.


Chairs make stairs able to be sat on.  Right click a block that is defined as a chair to sit on it. A message will be shown if there is no block beneath the chair, and the player will not be allowed to sit.

Doors are configurable-width flat vertical sections of the world that you can toggle on and off. They are similar to Bridges, but bridges are horizontal.

Doors.png

Doors consist of three parts:

  1. The door part made out of one material. By default, you can use stone, dirt, cobblestone, wood, log, glass, wool, double stone slabs, stone slabs, brick, bookshelves, snow blocks, or clay blocks, but this list can be configured.
  2. One sign post Wall sign icon.pngat the bottom in the middle. The second line of the sign must be [Door Up].
  3. A sign post Wall sign icon.png at the top in the middle. The second line of the sign must be [Door Down].
  4. If the player is allowed to, they can put infinite on the first line of the signs to not run out of blocks. (If stop-mechanism-dupe is active.)
  5. The 3rd and 4th lines of the sign symbolize width. The 3rd line is how wide it is on the left, whilst the 4th is how wide it is on the right.

If stop-mechanism-dupe is turned on in the configuration, you must create the entire door or it will not work. You can restock mechanics by right clicking with the required block.

If you want one side to be un-right clickable, use [Door] as the second line.


Redstone support

Doors support redstone: just put a redstone current next to the sign.

  • An active input creates the door.
  • An inactive input removes the door.

Elevators
are a fun way to travel between floors without the need of stairs!  Simply hop on the elevator and hit the button and away you go.  Follow these instructions to create one.

1) Create the bottom floor with iron blocks. An elevator can be as small as 1 block or as big as 15 blocks in any shape. Smaller areas will have less lag. Make sure the lift iron blocks don't touch any other iron in the building the plugin doesn't know the difference!

2) Next create the floor's control panel. On a wall place the following blocks. The signs and buttons must be "over" one of the iron base blocks.

- Required sign, leave blank for now

- Button

- Optional sign with floor name on first or second line

- Iron floor block you just placed.

3) Create the elevator shaft. To create a new floor platform use glass blocks instead of iron. Like the first floor over one of the glass blocks create the floor interface.

- Required sign, leave blank for now

- Button

- Optional sign with floor name on second line

4) Make sure the shaft is clear of all obstructions except for floor glass, buttons and signs. Torches and vines are also allowed in the elevator shaft.

5) To use your elevator right click the sign above the button to select a destination floor. The sign will automatically add the correct information.


Gates are fence gates made of arbitrary shapes and sizes that can be toggled on and off.

  • They can be toggled by right clicking a sign, or;
  • They can be set with redstone input.

When toggled off, gates leave the top row of fences intact as so it knows where to restore the fence blocks.

Gate.png

Gates consist of two parts:

  1. Stacked fence blocks make up the gate. To stack fence blocks, place fences on top of each other. Repeat for each row. Make sure the top of the gate is covered.
  2. A nearby wall sign Wall sign icon.png with [Gate] on the second line.
  3. If the player is allowed to, they can put infinite on the last line of the signs to not run out of blocks. (If stop-mechanism-dupe is active.)

If stop-mechanism-dupe is turned on in the configuration, you must create the entire gate or it will not work. You can restock mechanics by right clicking with the required block.

Watch the tutorial video to learn how to make the gate.


Redstone support

Gates support redstone: just put a redstone current next to the sign.

  • An active input creates the gate.
  • An inactive input removes the gate.

Because gate signs work with an area effect (looking for fences), they may trigger adjacent gates accidentally. An alternative is to use the [DGate] sign which looks at most one block away and two blocks below for gates to open. 


Castle gate example

Gates are often used for castles, they have a nice medieval look. Below is an example of a castle gate.

  • Make a hole in the wall that is 1 higher and 2 wider than the resulting walk-through area
  • Fill the highest row with solid blocks (probably stone). This is needed for a gate for function.
  • Fill the space below with fences.
  • Add solid blocks (stone again) in front of the gate, as shown on the image.
  • Add the gate signs to both sides of the gate (left and right) and possibly also on the outside.

Gate example closed.pngGate example open.png


Hidden switches allow you to hide a redstone lever or button behind a wall. On right click of the associated block, the lever or button will toggle.

Hidden switch 1.png

Hidden switches consist of three parts:

  1. A block to put the sign on.
  2. Either a sign post Wall sign icon.png or a wall sign Wall sign icon.png with [X] as the second line.
  3. A lever or button one block away from the sign in any right angle direction.

Right clicking a block next to the sign while not holding any item in your hand will toggle the switch(es) or button(s) adjacent to the sign.

In the configuration, it is possible to allow any face of the block to trigger the levers or buttons.

The other side... ideally you wouldn't use a different block type.


Painting Switcher mechanic allows a player to switch between paintings using the scroll wheel of their mouse.  Right click on a painting in a region you are allowed to build in. Then once you've got the right painting, right click again.


Payment allows people to make a payment using an economy plugin, that will then trigger a redstone signal.  On a block you place a lever on one side and a sign on the other.  The payment mechanic is a sign setup with [Pay] on the second line. On the third line, the amount of money can be entered. And on the last, the player that should receive the money is entered. When the sign is right clicked, if the payment is successful, the lever on the back is triggered for 1 second (10 RS ticks).


Sign Copier mechanic can be used to copy the text from one sign to another sign, and edit the text on the signs if needed. To use the sign copier, right click the sign you want to copy with an ink sac, then punch the sign you want to paste the text onto. You can paste to as many signs as you would like.


Editing Sign Text

The Sign Copier mechanic can also edit the text on a sign.

To edit a sign, firstly you must copy it, so that it is saved to your player. Then once you've copied it, you can perform an editing command on it. Once you have finished editing, if you paste the text onto a sign the new edited text will be pasted.

The /signcopy (With aliases of /sign, /signpaste, /signedit) command provides a base for sign editing functions.

Currently the only sign editing function is the /signcopy edit command, that allows for editing of each individual line. This command is used as /signcopy edit <line> <text>

If you wish to use text that contains a space, you can surround the text with "s. For example, /signcopy edit 1 "Text With Spaces"


XP Storer allows a player to convert their XP into bottles of enchanting.  On right click of a mob spawner, the block will drop the XP in the form of XP Bottles.

NoticeNotices