Launch your MInecraft: Java Edition game and on the multiplayer screen add a server with the IP address play.townyzone.com to connect. You must be running the latest version of 1.13.2.
TownyZone is based around the popular Towny plugin and enhanced with infernal mobs, treasure hunts, an advanced ecnonomy, server shops, player shops, and more. When you first join the server you will start out at the server spawn. You can return here any time by typing /spawn. Here you will find a plethora of Server Shops when you want to purchase something instead of crafting or finding it. As a new player, you have several options at this point. You can type /wild up to 3 times to look for a random loctation that looks like a good place to get started or ask a current major online if you can join their town. If no mayors are avaiable, well it looks like you are on your own! You are equipped with a basic set of tools, 5 cooked beef, and $200 which can be used before you depart the spawn if you so wish. You initially start out as a [Nomad] rank and you can read more about how to rank up the perks of doing so on the ranks page. You can protect your chests by putting a sign on it.
The server is centered around the economy, unless you want to live like a savage off the lands. For the rest of us, earning money is how we purchase and expand a town, use the /home command, purchase items at the spawn and more. If you want to build safely, you will need to buy land to proect it.
You can sell almost every item in the game minus items with durability. The most lucrative items to sell are diamonds, gold, iron, lapis lazuli, redstone, coal & quartz however you can sell everything from dirt to cobblestone to wheat. To sell everything in your inventory of one type, hold the item you want to sell and type /sell hand. You can also dump all the items in a chest and type the command /sell chest which will sell everything in any chest located with 5 blocks of your player. Be careful when typing this one! Another way to make money is selling to players directly or creating ChestShops on a town shop plot. You can read more about this in the Running a Town section and the tutorials page.
Any time you kill a mob you will get a money reward. This value will stack if you go on a kill streak without getting hit. There are also other ways to boost the money multiplayer so look out for those! There are special kill cirumstances and milestone payouts. You can also track your progress with /mob kills. Make sure to spend every night killing mobs out there! Every now and then a stronger Infernal Mob will spawn with lava sparks coming out of the mob. Be very careful because this mob has 5X the HP and 2-5 power ups that can totally devestate you!
Every so often the server will announce that a chest has spawned, which can be located and found with treasure! To find a chest you must first craft a map. Once you have the map in your hand, just right-click to show how far the chest is from your current location. It is up to you to find the location by figuring out if the distance is getting closer or further! Once you reach zero, dig straight down and you will land on a treasure chest! Valueables and riches can be found inside!
Wilderness vs Towns
When you start out you can either ask to join a town or head out straight in to the wilderness. Basically any land that is not claimed by a town is considered wilderness. Every player, including[Nomad] are free to go and build anywhere, but a general perimeter of 250+ blocks away from any town is considered safe. Griefing structures even in the wilderness is not allowed on the server. This server is focused on the PvE and build experience so if someone makes something amazing in the wilderness it should be respected as art. Chests that are unlocked are OK to raid. Chests can be protected so if someone leaves them unlocked, then they are open to the public.
Towns are a safe place to build and store your items with zero risk of grief, raiding, tampering or stealing. The server staff have very little control over the politics of towns and mayors generally decide the rules. There is the option to join an exisiting established town or start a town on your own or with some friends. All of these will give a safe place to build worry free of problems and stress. The features of Towny are quite extensive and some of the key features are broken down below for better understanding of how the system works.
Joining a Town
When a mayor sends you an invite to join their town, you will get a prompt on your screen. At this time you can type /accept or /deny. Once you join the town, you can type /town spawn to spawn at the town you just joined. From here, you will likely be greeted by your Mayor for a tour of their town. Some mayors may charge money for a plot in their town, while others are gracious and give you the land for free. Once the mayor has set up a plot for sale, type /plot claim to make it your home! If you place a bed on this plot, you can now type /res home to return to your plot. Make sure to check your towns taxes, upkeep and other vital information by type /town or /t. Ask your mayor if they need help in the town or if they need money to help run the town! The mayor usually has a large job on their shoulders and can use the extra man power any chance they can get! Make sure to follow their rules, as it is at their discrection how the town operates.
Running a Town
First things first, you need money, and lots of it. It is $25,000 to get started but that is only for the first 16x16 plot and the founding of your new empire. To claim this new type, type /town new <name>. You can put money in the town bank by typing /town deposit <amount>. Now that your town is created you can claim a maximum of 8 plots with only 1 resident in the town. To invite a player to the town type /town invite player. If they join, you will now have a maximum of 16 plots that can be claimed. Each plot will set you back $1,000 to add to the town. To add a new area to your town, type /town claim. If you max out on plots you can claim and there are no new residents to add to the town then you can buy bonus plots. These will cost you an additional $1,000 per plot. To raise your town max plots via bonus plots, type /t buy bonus #. Replace # with the number you want to buy. If you buy 8 more, then you will be able to use /town claim 8 more times without needing to add a resident. As you can see, this will get expensive really quick, so be prepared for it and have plenty of money in the bank. Every real life 24 hours you will also be charged an upkeep, so check your /town screen for the amount taken each day from your town bank account!
It is possible to sell plots to players who join your town. Once you have a 16x16 plot already part of the town and ready to go for a resident, walk on to the plot and type /plot fs <amount>. Now that plot can be purchased by any resident or yourself by typing /plot claim. You can set it to 0 if you want it to be sold for free. They will be automatically charged out of their bank account and given full permission of the plot.
You can also turn a plot in to many different types including an inn, shop, embassy, arena, wilds, jail, or farm plot. Each one has different types of permissions and settings.
An Inn plot allows anyone to use a bed to set their '/res spawn' and spawn on death. Use this plot to create a big inn in your town to give new residents a place to stay until their plot is ready to go! type /plot set inn to set this plot type.
A shop plot is required in order to create ChestShops in your town. You can read how to make a ChestShop on the tutorials page. Type /plot set shop to set this plot type.
An embassy plot can be purchased by members of other towns. They do not have to be a resident of the town. Type /plot set embassy to set this plot type.
An arena plot is one that has PvP on all the time and the only place we allow PvP on this server. It is forbidden to trick or manipulate players in to the PvP arena and all comatants must have agreed to combat. Type /plot set arena to set this plot type.
A wilds plot allows players to destroy a certain list of blocks. This includes ores, trees, flowers, mushrooms and other harvestable blocks by default. It does not include stone, dirt, grass and other terrain blocks.
It is useful for creating tree farms, and protecting the terrain around a town, while still allowing residents to cut trees and explore caves. Type /plot set wilds to set this plot type.
A jail plot can be created to jail residents of the town. Residents can be unjailed if they leave their town and become a nomad, the mayor/sheriff unjails them, the player pays a bail amount to the town which jailed them (using /resident jail paybail) or they manage to escape the jail plot and the town and get into Wilderness. Type /plot set jail to set this plot type.
A Farm plot allows players to only build/destroy long grass, double plant, yellow flower, red rose, pumpkin stem, melon stem, beetroot, carrot, potato, crops, melon block and pumpkins. Mayors or assistants are still required to hoe the dirt and turn it in to soil. Type /plot set farm to set this plot type.